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AI Insights · Timothy · January 2022

Top 5 Hypercasual Games on Android in Switzerland - Q4 2021

Discover the performance of the top 5 hypercasual games on Android in Switzerland during Q4 2021, based on data from Sensor Tower.

Top 5 Hypercasual Games on Android in Switzerland - Q4 2021

The fourth quarter of 2021 saw significant activity in the hypercasual games category on the Android platform in Switzerland. Here, we analyze the performance of the top 5 games in this category, based on weekly downloads, revenue, and active users. The data is sourced from Sensor Tower, offering deeper insights into the trends.

420: Prison Survival from YoloGame Studio experienced a noticeable decline in weekly downloads, starting at around 6.7K in mid-October and dropping to approximately 928 by the end of December. Weekly active users followed a similar trend, decreasing from 8.5K to roughly 1.6K during the same period.

Pull the Pin by Popcore Games showed a fluctuating but generally upward trend in weekly downloads, peaking at about 3.7K in early November and ending the quarter at around 3.1K. The game also saw an increase in weekly revenue, reaching a peak of approximately $81 in early November. Active users grew steadily, starting the quarter at 3.6K and rising to about 12.1K by the end of December.

Count Masters: Stickman Games by Freeplay Inc saw a consistent decline in weekly downloads from about 4K in late September to around 1.5K in early December, before rebounding to 3.5K by the end of the quarter. Weekly active users followed a similar pattern, decreasing from 15.5K to about 8.8K, then rising to approximately 12.7K.

Yes or No?! - Food Pranks from Lion Studios experienced a peak in weekly downloads of around 4.5K in mid-October, before gradually declining to approximately 1.9K by the end of December. Weekly active users mirrored this trend, starting high at about 7.2K and decreasing to roughly 3.8K by the end of the quarter.

Get Lucky: Run To The Pool by Homa showed a consistent decline in weekly downloads from around 7K in late September to approximately 1.8K by the end of December. Weekly active users also decreased from about 8.9K to around 2.8K during the same timeframe.

For more detailed insights and data on the performance of these and other hypercasual games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022